Evidence from previous research indicated that social networking is associated with addictive mobile behaviors (e.g., Jeong et al., 2016; Roberts et al., 2014; Salehan & Negahban, 2013). Furthermore, some SNSs (e.g., Facebook) contain games (Griffiths, 2012), sometimes offered by gambling developers (Griffiths, 2015; Jacques et al., 2016), that can be played on smartphones by downloading the apps and accessing them via SNSs, and completing the games using different hardware (e.g., smartphones, PCs, and tablets). According to Müller, Wölfing, and Dreier (2013), the social networking component of online games indicates that a successful gamer has the subliminal quest for socializing (e.g., to update personal knowledge about the game of choice), and this could be an alternative explanation about the interdependent use of gaming and SNS. Furthermore, Jeong et al. (2016) highlighted mobile SNS use was a stronger predictor than mobile gaming for smartphone addiction. On the other hand, downloading apps has usually been studied in relation to pirate behaviors, and mobile games are not exempt from this (Phau & Liang, 2012), which may offer a partial explanation for why downloading apps predicted prohibited smartphone use. Another explanation may be the social element to downloading apps (e.g., sharing results with others; Kim, Oh, Yang, & Kim, 2010). These two motivations for downloading apps hold for free-to-play Facebook games, which are easy and convenient, playable with friends, and as single players (Kuo-Hsiang, Shen, & Min-Yuan, 2012; Paavilainen, Hamari, Stenros, & Kinnunen, 2013). Consequently, the present findings did not show that problematic gaming was present in the samples studied, in addition to gaming predictors not explaining PMPU. This is contrary to findings from Asiatic research studies carried out among adolescent populations (Jeong et al., 2016; Lee et al., 2016). It may be that the phenomenon of smartphone gaming is more prevalent in Eastern cultures compared with Western cultures, although comparability is unclear as methods, populations, and other contextual characteristics (e.g., parenting, educational, and work environments) are different in both cultures and external predictors have not usually been studied.
With the most recent iteration of the fully-fledged FIFA titles taking a leaf out of the street series book in the form of Volta mode, perhaps it is time to cast our minds back to the relaunch of FIFA Street in 2012. This game would come off the back of a trilogy that began its life in the sixth generation of gaming and aim to resurrect a series that had fallen on hard times.
Fifa Street 2012 Download For Pc Full 59
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